Young Men Are Gaming More. Are They Working Less?
https://www.bloomberg.com/opinion/articles/2023-07-07/young-men-are-gaming-more-are-they-working-less
The pandemic accelerated a trend that had been blamed for decreasing their labor force participation.
Related:
https://www.washingtonpost.com/business/2023/07/07/young-men-are-gaming-more-are-they-working-less/7139e208-1cb3-11ee-be41-a036f4b098ec_story.html
https://www.bloomberg.com/opinion/articles/2023-07-07/young-men-are-gaming-more-are-they-working-less
The pandemic accelerated a trend that had been blamed for decreasing their labor force participation.
Related:
https://www.washingtonpost.com/business/2023/07/07/young-men-are-gaming-more-are-they-working-less/7139e208-1cb3-11ee-be41-a036f4b098ec_story.html
Leisure Luxuries and the Labor Supply of Young Men
https://www.journals.uchicago.edu/doi/10.1086/711916
Abstract
We propose a methodology exploiting time diary data and “leisure Engel curves” to infer quality changes across leisure activities and measure the effects on the marginal return to leisure. We study leisure returns for men aged 21–30, who have shifted leisure toward video gaming and recreational computing and have had larger market work hour declines than older men or women since 2004. We show that recreational computing is distinctly a leisure luxury for younger men. By increasing the value of time, innovations to this leisure technology have lowered young men's work hours by 2%, or much of their work hours decline compared to older men's.
https://www.journals.uchicago.edu/doi/10.1086/711916
Abstract
We propose a methodology exploiting time diary data and “leisure Engel curves” to infer quality changes across leisure activities and measure the effects on the marginal return to leisure. We study leisure returns for men aged 21–30, who have shifted leisure toward video gaming and recreational computing and have had larger market work hour declines than older men or women since 2004. We show that recreational computing is distinctly a leisure luxury for younger men. By increasing the value of time, innovations to this leisure technology have lowered young men's work hours by 2%, or much of their work hours decline compared to older men's.